Halo Infinite Dev Talks About Making Story That's Deep And Approachable

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Title : Halo Infinite Dev Talks About Making Story That's Deep And Approachable
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Halo Infinite Dev Talks About Making Story That's Deep And Approachable

The Halo franchise has a deep and rich narrative canvas. It's great that developer 343 can use this to dive deep into the lore and tell new and interesting stories, and give further flavour to scenes with callbacks and references. But many would probably agree that Halo's overall story can be difficult to get your head around in some ways. For Halo Infinite, 343 is trying to strike the balance between providing enough depth story-wise for veteran fans, while also trying to be "approachable" for players coming to Halo for the first time or returning after some time away.

Justin Robey, who recently became the "Director of Player Voice" for Halo Infinite, talked about this on 343's latest Social Stream.

"Halo is one of those franchises where we have a lot of players who are probably going to come back when we release Halo Infinite," he said. "And we want to make sure as it gets in there that people aren't lost, which is one of the things that people complain about with Halo 5.

[People said], 'Ahh there's so many elements, and I don't really know what's going on.' Making sure there is enough meat and awesome for the fans and at the same time it's approachable for people who are coming back in [for Halo Infinite]."

Basically nothing is known about Halo Infinite's story, though 343 has confirmed that it'll focus more on Master Chief. That's good news, as Halo 5 strayed away from Master Chief in some ways.

Robey's new role as Director of Player Voice sees him essentially representing the player's voice during the ongoing development of Halo Infinite. A lot of this is staying under wraps for now, but we do know Halo Infinite will launch early through "flighting" programs through which people can play part of the game before launch and give 343 feedback to make the game better.

Halo Infinite is in development for Xbox One and PC, though no release date or other specifics have been announced yet. We do know it'll run on a brand-new engine called Slipspace. You can watch a trailer for the Slipspace engine in the video embed above.

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